With the advancement of technology, the boundaries between the physical economy and the virtual economy are becoming increasingly blurred and integrated. Technologies such as the Web, AIGC, Metaverse, and blockchain are being innovatively applied in the gaming sector, which is the most tolerant field for failure. Accompanying the economic ecosystem of games, the consumer-oriented ecosystem dominated by publishers and producers is transitioning towards a symbiotic and co-creative ecosystem proposed by GameFi, known as "Play to Earn"*. However, in the world dominated by Web 2.0 games, the player-oriented gaming market faces three pain points (referred to as the GameFi impossibility triangle), namely high liquidity, high security, and high yield, all of which cannot be satisfied simultaneously.

iGV Game Trading Impossibility Triangle Solution

iGV Game Trading Impossibility Triangle Solution

Liquidity Pain Point: The majority of games on the market are centrally controlled by game developers, where player's in-game assets, including accounts, game currency, equipment, etc., are restrained by unequal centralized terms, leaving players with limited usage rights. This effectively deprives gamers of their ownership over accounts and all in-game assets. All contributions made by players in the game become the assets of the game developers, and these creators can't freely dispose of these assets, essentially losing the liquidity that these assets should have. This is similar to buying stocks in the stock market with money, but never being able to withdraw. This old centralized rule needs to be adjusted. The future of open world gaming, co-creation, and AIGC and other future development modes, all require the participation of game players. The relationship between players and developers is not just about you creating and me playing, but rather, every player to some extent, becomes a developer of the game. Consequently, an economic ecosystem that incentivizes players to create value will need to be effectively established.

Security Pain Point: Absolute central control by game developers often restricts trading between players. As a result, if game players want to trade their game assets, they can only find buyers themselves and transact with strangers. The reverse is also true; if a player wants to purchase game assets, they not only struggle to find what they're looking for, but the security of the assets is also worrying, often encountering issues such as fraud and breach of transaction contracts. This happens because there is a lack of third-party guarantees, making it hard to ensure honesty from both parties in a transaction, leading to potential failures or even fraud.

Yield Pain Point: The restriction and control of game assets render the entry path into games for participants very single (original accounts) and uneconomical. Levels within the game must be obtained by spending time and taking chances. Hence, some high-net-worth successful individuals who are busy and value their time are blocked in the early stages of the game that require time investment for growth. Effective game trading design can allow people at different stages to freely enter and exit different scenes and stages of the game, allowing players inside and outside the game to circulate freely and establish a free market system. It changes from a closed system to an open system. This system can not only attract customers at different stages for game producers but also allows players who have invested a lot of time in the game to get considerable returns by transferring their assets, further increasing their enthusiasm for participating in the game.

These three pain points form the impossibility triangle in the game trading field, making it challenging to find a balance on high liquidity, high security, and high yield. iGV, carrying its decades of experience and technological accumulation in the game trading field, is breaking this impossibility triangle by establishing a free trading market for players. Currently, iGV and the Kaspa community ecosystem have established a payment cooperation. Similarly, Kaspa is also committed to solving the impossibility triangle problem in the crypto field. Both companies are utilizing new technologies, working hand-in-hand to build a more efficient free market and a more efficient global financial system for the future.

Kaspa Crypto Impossibility Triangle Solution

Kaspa Crypto Impossibility Triangle Solution

iGV and Kaspa have found strategies to solve the "Impossibility Triangle" problem in their respective fields. iGV provides a safe, efficient, and intelligent trading platform, enhancing the experience of game asset trading for game players, thus improving the liquidity, security, and profitability of games. Similarly, Kaspa, through the use of innovative consensus and block propagation technology, has improved the liquidity, security, and profitability of its cryptocurrency.

This time, iGV and Kaspa are joining forces, leveraging their strengths and efforts to turn games into a genuinely open world, not only enhancing the liquidity, security, and profitability of games but also improving the playability and appeal of games. In the future, we look forward to seeing more cooperation and innovation from iGV and Kaspa to better serve the gaming community.

Source

What Are Play-to-Earn(P2E) Games? https://decrypt.co/resources/what-are-play-to-earn-p2e-games

About iGV https://www.igv.com/help/article/333200110004

About Kaspa https://kaspa.org/about-kaspa/